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Disco zoo patterns northern
Disco zoo patterns northern









disco zoo patterns northern

His name is a combination of Mario's name and the Japanese word warui (悪い), meaning "bad."

DISCO ZOO PATTERNS NORTHERN SERIES

He is a muscular, hot-tempered, obese, and greedy character, usually playing the role of an anti-hero or an antagonist he has also gone on to become a protagonist of his series of games, including the Wario Land titles and the WarioWare titles. Wario is a recurring character in the Mario franchise, designed to be an arch-rival to Mario. What!?!? You say I look fat and my quadruple chin looks like a waterfall of flab? Shut up! That's just because you have your television set up for widescreen display!” - Wario, Wario Worldinstruction booklet Don't I look cool in the game screens? Those long, muscular legs on my sturdy, toned frame. Super Mario Land 2: 6 Golden Coins ( 1992) For the franchise of the same name, see Wario (franchise). One of the animals you can rescue on the Moon is a Tribble.This article is about the character Wario.Workers at the helipad will sometimes randomly say " My spoon is too big!".The Mythical animal in the City region is a "sewer turtle" dressed in ninja gear.The editor of the newspaper that reviews your Jurassic exhibits is named Ian Malcolm.The time machine that lets you go to the Jurassic appears to be a Delorean.The fox pen is one big "The Fox (What Does the Fox Say?)" joke: visitors will occasionally ask what their sound is, other visitors might suggest "wa-pa-pa-pa-pow", while the foxes themselves say "ring-ding-ding", "ahee ahee", and strings of Morse code.

disco zoo patterns northern

  • One of the random events has you seek out a goose escaped from Untitled Zoo.
  • Mars animals, meanwhile, include a "marsmot", "marsmoset", and "marsmallow".
  • Pun: Among the animals on the moon are "lunar ticks", "moonkeys", and "moonicorns".
  • All currencies can be bought in the shop, but it's pretty clear the game wants you to buy Discobux. Discobux, rarely acquired from missions, visitors, and events, can be used to hurry construction, make extra search attempts on rescue missions, and buy vehicles without meeting the zoo size requirement.
  • Premium Currency: Regular coins, constantly flowing in from your zoo exhibits, are used for basic gameplay - going on rescue missions and buying new vehicles (once you've got enough animals in your zoo).
  • Power Equals Rarity: Economic power, in this case - Rare animals earn more coins and stay awake longer than Common ones, Mythical ones even more so, and Timeless ones most of all.
  • Notice This: When searching your zoo for a lost animal or hat, a ticking noise will play if you're within a screen of it, and the lost thing will emit a big "!" particle to draw visual attention.
  • Timeless animals earn more coins and stay awake longer than even Mythical animals, and there's one in each region, so it'll take 12 resets to unlock them all.
  • New Game Plus: While the game has no formal end condition, collecting 10 animals in every pen of 10 regions enables the Time Machine, which resets the zoo's progress in exchange for unlocking a new Timeless animal.
  • Minimalist Cast: The game contains exactly one actual character - Sue, your assistant.
  • Global Currency Exception: Moon and Mars rescue missions require Space Coins instead of regular coins, earned by sending rescued animals to space zoos.
  • Tapping the bus three times brings you to "Funky Bus", a traffic-themed clone of Flappy Bird where you can earn a few extra coins.
  • Easter Egg: The parking lot by the office has a bus in it.
  • Company Cross References: Construction workers building an animal habitat will sometimes ask "Are we building a tower?".
  • While the cost of rescue missions to a given area increases with each trip, it maxes out at a set number somewhere around 20 times the base cost.










  • Disco zoo patterns northern